Attempting to Paste Behavior Tree Task with Decorators Pastes to Wrong Location

UE - AI - May 17, 2016

Attempting to paste a task that contains decorators does not paste it near the mouse location, and pastes it off screen instead. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary and Main ...

Multiple cleanup and initialize calls for behavior tree memory

UE - AI - May 11, 2016

Bug in FBehaviorTreeInstance processing reported on UDN. ...

Restarting Project Resets Scoring Equation in EQS

UE - AI - May 9, 2016

The user is experiencing his Scoring Equation being reset whenever he restarts his project. Found in 4.12 Preview 2 binary. Reproduced in 4.11.2 binary and 4.13 2967371. ...

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project

UE - AI - May 6, 2016

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project Regression: Warnings to do not occur in 4.10.4 User Description: Since the move to 4.11, we are seing a ...

Get Random Point in Navigable Radius Returning Invalid Value

UE - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...

Unexpected Results with Get Random Reachable Point in Radius

UE - AI - May 5, 2016

When using Get Random Reachable Point in Radius and spawning instanced static meshes on those points, it returns a similar pattern almost every time with an L-shape in the center along with a dense ...

Custom Nav Area Not Affecting Nav Mesh Until Restart

UE - AI - May 2, 2016

When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted. Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main ...

Project Crashes on UAIPerceptionComponent::RegisterStimulus()

UE - AI - Apr 26, 2016

Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an array of size 2 Source Context: 363 return OwnerController->GetPawn(); ...

Minor memory leaks in Recast code

UE - AI - Apr 19, 2016

It seems there's a fair amount of allocations in Recast code that allocate n elements, but release the memory with as a single element (delete ptr). ...

Behavior tree subtree switch reported as hitching

UE - AI - Apr 4, 2016

Setup described in UDN post: parent tree: root - selector - run behavior task subtree: root - sequence - custom BP task with just print string repro: print string message (engine tick) is showing u ...