Meshs in a hidden sublevel may generate incorrect navmesh

UE - AI - Navigation - Nov 6, 2020

If the level has hidden sublevels, the regenerated navmesh result appears to have a hidden sublevel mesh placed at the origin. Apparently, the reason is that bNavigationRelevant is no longer consid ...

Get polygon data via GetPolysInBox that are outside the box

UE - AI - Navigation - Apr 6, 2020

GetPolysInBox should get only the polygons(FNavPoly) that are on the bounds of the box. However, there are cases where polygon data outside the bounds of the box is currently obtained. It gets polyg ...

Navmesh drawing is not visible during Simulate or PIE unless Supported Agents includes the first agent

UE - AI - Navigation - Jan 29, 2020

In Simulate or PIE it is not possible to see any Navmesh Volumes past the 1st in a multi-navmesh setup. Any Nav Volumes after the 1st need to have the 1st one enabled for them to be drawn in the Lev ...

Static Mesh nav collision updates do not update navmesh in level when building paths

UE - AI - Navigation - Jul 11, 2018

When updating Nav Collision on a static mesh, rebuilding paths in the level will not take the updates into account. The user has to update the static mesh in the level to see the updated collision ...