MoviePipeline: Disabling Auto Exposure in Project Settings not respected

UE - Anim - Sequencer - Mar 8, 2021

The high-res tiling method checks for the exposure method specified on the camera, and forces it to Manual exposure if it's not already there. It shouldn't force this if the project settings have al ...

Rendering a custom render pass will render the viewport.

UE - Anim - Sequencer - Mar 1, 2021

If close the "Sequencer" window while leaving the "Render Movie Settings" window open, and then click the "Capture Movie" button, you will capture the movie from the perspective of the CameraCuts tr ...

Crash when playing a other Level Sequence inside a Spawnable Actor registered with Level Sequence

UE - Anim - Sequencer - Feb 17, 2021

This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...

Not all components are being recorded

UE - Anim - Sequencer - Feb 16, 2021

FCPXML export issues

UE - Anim - Sequencer - Feb 16, 2021

[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...

Thare are some case in which KeepState doesn't work propely if level sequence have multiple Shot and Transform Tracks

UE - Anim - Sequencer - Feb 16, 2021

if fulfilling following conditions, KeepState setting of transform track doesn't work.level sequence have 3 or more shot have camera track and actor track have transform tracktransform track of acto ...

Can't preview correctly when using Lookat Track with [Can Blend] enabled

UE - Anim - Sequencer - Feb 15, 2021

When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...

[Feature Request] Event triggering skipped in subsequences and shots

UE - Anim - Sequencer - Feb 11, 2021

Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue. ...

Can't run sequener_anim_examples.py due to indentation error

UE - Anim - Sequencer - Feb 10, 2021

This file has inconsistent indentation, with two tabs in the first line of code and one everywhere else. ...

FCPXML export is off by one frame

UE - Anim - Sequencer - Feb 10, 2021

It looks like FCPXML is off by one frame for the MRQ export. For the old movie scene capture tool, it appears correct. ...