The Audio Component play with no delay despite there being a wait time being passed in the Play node. This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 ( ...
The VOIP Sample Rate property is misspelled. Please the screenshot for further clarification. Expected: The property should say VOIP Sample Rate. Result: The property says VOI PSample Rate. ...
Using GetVoiceData causes VoiceCapture to become uninitialized and it is currently not possible to get voice data this way. Regression?: Yes This did not occur in 4.18 This occurs in 4.19 ...
Enable Sound Attenuation in the Sound Attenuation class does not appear to work. Specifically, unchecking the box doesn't turn it off. This is new - the setting worked in 4.18.3. ...
User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...
When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...
When re-importing a wave file, the audio data does not change. ...
No user comments on the issue ...
When playing the audio form multiple audio component at the same time, the audio appears to become desynced over time. ...
-Upon leaving the radius/falloff distance of the sound and re-entering it when Override Attenuation is checked, the sound does not start to play againWorkaround: If cue is opened and Looping is chec ...