Blender exported assets flip material elements on import in 4.14 P1

UE - Editor - Content Pipeline - Import and Export - Nov 7, 2016

In 4.14 Preview 1, assets imported from Blender 2.77a flip material elements, causing materials to appear incorrectly once placed in level. Regression (yes) issue (does not) occur in 4.13.2 ...

FBX sockets (that are parented to a mesh) import rotated when using axis conversion

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2016

If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...

Cooking Fails After FBX Imports Within Only Spot Lights

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2016

When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...

Static Mesh Sockets are not updated on reimport

UE - Editor - Content Pipeline - Import and Export - Nov 3, 2016

Static Mesh Sockets are not updated on reimport Might be the same as [Link Removed], but decided to open a new report. ...

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked

UE - Editor - Content Pipeline - Import and Export - Oct 25, 2016

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...

Importing mesh with Materials and Textures created default white materials

UE - Editor - Content Pipeline - Import and Export - Sep 21, 2016

REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...

Skeletal Meshes keep reference to unused Material IDs

UE - Editor - Content Pipeline - Import and Export - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...

Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

When importing a static mesh with a second UV channel setup for the lightmap the second UV is no longer being automatically assigned as the lightmap coordinate index. In 4.12 the second UV detected ...

FBX & OBJ Files no longer Import with their UVs Depending on Software Used

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...