Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...
When scaling a widget slowly it appears to have a slight jerkiness as it is resized ...
User widget object is returning invalid inside of a widget component ...
Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...
At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...
After animating a combo box's parent to move it from off screen into view it will cause the options in the drop down menu to be offset in standalone or New editor window. ...
After changing a rich text block to use a different style (from a data table) it will ignore the material applied to the the default text style and it will use the color instead. ...
When running a standalone build, focus navigation doesn't work on widgets within a world-space widget component. This may be fallout from [Link Removed], which parented the widget component's virtua ...
Modifying the default value of a UUserWidget parameter declared in a c++ in blueprints appears to have no effect after compiling. The default value will reset back to "none". Additional info. The ...
The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...