User can click through Notifications

UE - Editor - UI Systems - Slate - Oct 27, 2015

BRANCH: //depot/UE4-Releases/4.10, but also current Main DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it. *User shows video of the ...

Mouse pointer disappears on stopping when the cursor has a trail via the windows mouse options

UE - Editor - UI Systems - Slate - Oct 15, 2015

If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...

Using a discreet graphics card on a laptop causes context menus to duplicate

UE - Editor - UI Systems - Slate - Sep 2, 2015

Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...

Using Show Mouse Cursor causes mouse to become detached from game window

UE - Editor - UI Systems - Slate - Aug 24, 2015

Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...

FSlateApplication GetUserFocusedWidget (and others) needs bounds checking

UE - Editor - UI Systems - Slate - Jul 27, 2015

(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...

When running multiple clients in PIE the second player's inputs become toggled every tick when setting Input mode Game only on tick

UE - Editor - UI Systems - Slate - Jul 9, 2015

A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...

Font Differences

UE - Editor - UI Systems - Slate - Jun 25, 2015

There are some rather large differences between Freetype and Photoshop's rendering of the Fira font. You need to set your image in Photoshop to be 96 DPI. The newer version of Freetype appears to ...

Using TableViewBase class causes compile errors

UE - Editor - UI Systems - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

image size does not appear to have any affect when a progress bar's image is set to tile

UE - Editor - UI Systems - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...

widget focus navigation brakes when setting the right monitor as your main monitor

UE - Editor - UI Systems - Slate - Jun 10, 2015

When a user switches their main monitor to the right monitor this will not allow the user to navigate the menus in the editor using keyboard inputs. ...