If a game is run in the standalone editor and the FPS drops to ~20-30 FPS, pressing an event such as LMB and returning the mouse position on tick will cause the tick to jump inconsistently. Note: ...
Shown in the Behaviour Tree Graph, if the Dropdown menu's length exceeds the Behavior Tree Graph window, the menu will try to offset it's position in order to display all information and will flicke ...
BRANCH: //depot/UE4-Releases/4.10, but also current Main DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it. *User shows video of the ...
If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...
Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...
Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...
(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...
A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...
There are some rather large differences between Freetype and Photoshop's rendering of the Fira font. You need to set your image in Photoshop to be 96 DPI. The newer version of Freetype appears to ...
Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...