[CrashReport] UE4Editor_Slate!FDelegateBase::Unbind()

UE - Editor - UI Systems - Slate - Jul 24, 2017

This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...

[CrashReport] UE4Editor-SlateCore.dylib!SWidget::FindChildGeometry(FGeometry const&, TSharedRef<SWidget,()

UE - Editor - UI Systems - Slate - Jul 20, 2017

This is a common crash affecting Mac users in 4.16, and going back at least to 4.11. This seems to be a continuation of [Link Removed], which was closed as cannot repro. User Descriptionswas looki ...

[CrashReport] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:130]

UE - Editor - UI Systems - Slate - Jul 13, 2017

This is a common crash affecting users in 4.16 User DescriptionsI imported an FBX and the editor crashed.alembic import from brekelwhats wrong with the ue4 alembic importer? Source Context 120 ...

Arabic text appears clipped when using DejaVu Sans

UE - Editor - UI Systems - Slate - Jul 1, 2017

Arabic text can appear clipped at certain zoom levels when using DejaVu Sans. This issue doesn't occur when using Noto Naskh. ...

On mouse down only fires with a double click for Left mouse button with certain input settings

UE - Editor - UI Systems - Slate - Jun 29, 2017

The left mouse button press does not act as expected when the input setting "Default Viewport Mouse Capture Mode" is set to "Capture During Right mouse Down" TLDR: Left mouse button press fires wh ...

Crash occurs when debug filter pop out tab is clicked while in line tab is present

UE - Editor - UI Systems - Slate - Jun 29, 2017

There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...

[CrashReport] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5195]

UE - Editor - UI Systems - Slate - Jun 28, 2017

This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...

[CrashReport] Assertion failed: IsValid() - UE4Editor_SlateCore!FWeakWidgetPath::GetLastWidget()

UE - Editor - UI Systems - Slate - Jun 22, 2017

This is a common crash occurring among users in the 4.16 release. Users have not provided any descriptions when they crash, so additional information is not currently available. log file attache ...

Inconsistent mouse behavior in PIE vs Standalone

UE - Editor - UI Systems - Slate - Jun 9, 2017

Mouse is less responsive in standalone than in PIE. Ex: When reading the mouse position, the position isn't updated as often as when in PIE. ...

Hovered state does not fire when "Use Mouse for Touch" is set to true

UE - Editor - UI Systems - Slate - Jun 6, 2017

Hovered state does not fire when "Use Mouse for Touch" is set to true. As a note this also happens in a packaged game if the setting was set to true. ...