Cannot package a plugin that depends on another plugin

UE - Foundation - Cpp Tools - Plugin System - Oct 26, 2017

When a plugin has another plugin enabled in its .uplugin folder, attempting to package the first plugin will result in an UBT error. ...

RenderDoc plugin settings do not persist

UE - Foundation - Cpp Tools - Plugin System - Jun 21, 2017

RenderDoc plugin settings will be reset on project restart. Saved\Config\Windows\RenderDocPlugin.ini does get created, but values from the ini file do not seem to get loaded. ...

Creating a plugin in a C++ project opens a second instance of Visual Studio

UE - Foundation - Cpp Tools - Plugin System - May 15, 2017

Note If creating the project outside of Binary, build the project in VS, but do not close it. When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project ...

Crash after enabling USD plugin in binary editor

UE - Foundation - Cpp Tools - Plugin System - Apr 27, 2017

This crash occurs when enabling the USD plugin on the binary editor ...

Engine Plugins are being created with includes that are out of order

UE - Foundation - Cpp Tools - Plugin System - Feb 7, 2017

Header files are out of order in the plugin.cpp files. WORKAROUNDIn Visual Studio, open UE4 > Plugin > "Button" > Source > "Button" > Private > ButtonStyle.cpp Cut Button.h from the top of the #i ...

Projects that use plugins located outside of either the Engine or Project directories cannot be deployed.

UE - Foundation - Cpp Tools - Plugin System - Dec 5, 2016

Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located ...

Adding a custom plugin to a code project that is in the root location of a drive will result in an error stating that the plugin was found in two locations

UE - Foundation - Cpp Tools - Plugin System - Nov 25, 2016

Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...

A custom plugin enabled in a project in 4.13 is disabled when a copy of the project is opened in 4.14

UE - Foundation - Cpp Tools - Plugin System - Nov 22, 2016

If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...

Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

UE - Foundation - Cpp Tools - Plugin System - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...

Plugins created in Editor are always Developer type

UE - Foundation - Cpp Tools - Plugin System - Oct 7, 2016

It is pointless (and quite confusing) to create a Blueprint Library plugin, that cannot be used in shipping build. The plugin type is set in SNewPluginWizard::WritePluginDescriptor(). Related to [L ...