Editor Type Plugins are Included in Packaged Development Build

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 19, 2016

When you declare a plugin as "Editor" type, the plugin is still included in a packaged development build. Found in 4.10.3 binary. Reproduced in 4.11 Preview 5, and Main CL 2870013 ...

Unable to compile Engine for Debug Editor when bDebugBuildsActuallyUseDebugCRT is set to true

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 10, 2016

When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...

Compiling multiple projects with DebugGame will cause subsequent builds to fail

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 8, 2016

If two projects are both built using the DebugGame solution configuration, the first project will fail to compile in DebugGame again due to Unresolved External errors. It seems when DebugGame is co ...

Unreal Lightmass does not build by default when building Solution from Promoted Github 4.12

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 19, 2016

When building the Promoted 4.12 Solution from Github as of the 4AM commit, the Unreal Lightmass project does not build by default. This results in the inability to build lighting until Unreal Light ...

UDN: Editor ignores platform-suffixed solution file names when checking for a compiler

UE - Foundation - Cpp Tools - UnrealBuildTool - Dec 3, 2015

https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...

Converting a source built project to 4.10 prevents the project from packaging.

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 27, 2015

If a project created in a source build of the engine is converted to the source version of 4.10, the project will not compile with a "Missing UE4Game binary" message. ...

Target.cs file not located in game Source directory leads to DLLs in Engine directory

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 24, 2015

A user has discovered that if the editor target cs file is located in an out of the ordinary directory, the dlls are built to the engine directory instead of the game directory. ...

UBT not terminated when cancelling build

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 1, 2015

When cancelling a build from Visual Studio, UBT keeps running, and another build is generally not possible until one kills the UBT process manually in Task Manager. ...

Building the Engine using Visual Studio 2015 can fail if Windows Driver Kit is installed.

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 26, 2015

There is a possible logic bug in Visual Studio 2015's vcvarsqueryregistry.bat where it locates the include path for the Universal CRT by looking at the last folder in the specified location. This se ...

UnrealBuildTool: UBTMakefile is not outdated with .uplugin files are modified

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 15, 2015

.uplugin files define module dependencies, and if new modules are added, the Makefile needs to be regenerated. --Mike ...