Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent. Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance ...
Animations on skeletal mesh components set to use an animation asset still play even when the component is deactivated. Found: 4.17 Reproduced: 4.16.3 & 4.18 Main CL# 3585944 ...
Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last ...
When the user duplicates (using Ctrl+W) two components that are attached, their attachment hierarchy isn't preserved. This occurs in both the blueprint SCSEditor and in IWCE. ...
REGRESSION: Yes, does not occur in 4.16.3 Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time. This doesn't occur if these comp ...
REGRESSION: Yes. Does not occur in 4.16.3 Using Copy/Paste to duplicate a component will result in a broken duplicate component. This doesn't occur if the user uses Ctrl+W to duplicate. On compi ...
This is a common crash affecting users in 4.16. The callstack is similar to [Link Removed], which was fixed in 4.13. User DescriptionsAccidentally duplicated a blueprint with multiple static mesh ...
Any change to the setting for the variable bStartWithTickEnabled in a skeletal mesh component is not registered. The component will tick even when the variable is set to false. Setting bStartWithT ...
If an event dispatcher is created with the name "SnapTo" inside of a scene component blueprint, it can no longer be renamed or deleted. Error given: BlueprintLog: New page: Compile NewBlueprint1 ...
Editing the Child Actor Class of a Child Actor Component owned by a Parent BP can corrupt the Child BP's state. This seems related to known serialization issues, where changing a Parent's Property ...