Controller input changes for network players based on which window has focus

UE - Gameplay - Input - May 23, 2016

When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...

C++ Third Person Template does not accept input for server character in PIE

UE - Gameplay - Input - May 23, 2016

When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...

XBox Controller is not recognized if connected during play on Windows10.

UE - Gameplay - Input - May 5, 2016

If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...

Cannot override screenshot hotkey from editor in packaged game

UE - Gameplay - Input - Apr 27, 2016

The F9 hotkey for screenshots cannot be overridden in blueprints. Even removing the hotkey from the Editor Preferences>Keyboard Shortcuts list does not prevent the shortcut from being used in packag ...

Cannot Use Key Value Combo "Alt + F4" for New Action Mapping

UE - Gameplay - Input - Apr 21, 2016

You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...

Using "Show Mouse Cursor" breaks mouse axis movement

UE - Gameplay - Input - Apr 6, 2016

If Show Mouse Cursor is enabled and the mouse is not locked to the viewport, input axis information passed to other actors breaks after releasing and re-pressing LMB. Regression? (Yes), issue (do ...

Get mouse X and Get mouse Y prevent the user from moving their camera

UE - Gameplay - Input - Mar 23, 2016

If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input. ...

PlayerController::PlayDynamicForceFeedback called through code does not fire

UE - Gameplay - Input - Feb 25, 2016

Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...

Is Input Key Down does not work when Any Key is being checked

UE - Gameplay - Input - Jan 6, 2016

If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...

Gameplay Debugger Won't Open When Using US International Keyboard Settings

UE - Gameplay - Input - Nov 23, 2015

Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...