Cache Uniform Expressions per-sprite is tanking performance

UE - Gameplay - Paper2D - Apr 17, 2015

See screenshot for an example with 5000 sprites being rendered. It's eating up 30 ms just for that. ...

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

UE - Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Sprite sheets with modified textures don't reimport correctly

UE - Gameplay - Paper2D - Mar 17, 2015

Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...

Body elements of a Paper Terrain Spline Data Assets do not have collision

UE - Gameplay - Paper2D - Mar 8, 2015

Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...

Paper Terrain splines should not allow 'in/out of plane' movement

UE - Gameplay - Paper2D - Feb 4, 2015

They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...

Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

UE - Gameplay - Paper2D - Jan 20, 2015

In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...

DoesSocketExist always returns false for Sprite Sockets (flipbooks and sprite components)

UE - Gameplay - Paper2D - Jan 15, 2015

DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not. Note: GetSocketLocation seems to work fine, indicating that it is reading ...

Flipbook components' collision in Characters is ignored

UE - Gameplay - Paper2D - Dec 23, 2014

Flipbook components' collision in Characters is ignored. ...

Sprite collision is inaccurate

UE - Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...