Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression ...
This problem seems to be fine when the material is Opaque.[Image Removed] ...
refer to attached video ...
Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component. Duplicate of [Link Removed] ...
STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...
(Enduring Games) Included Insights trace to show the memory spike in LLM followed by some pretty large time cost frames in the timeline. (Link to insights trace in comments section) ...
This is not a regression. Tested in both 4.27.2 and //UE5/Release-5.0 CL20979098 Game View renders Lights with Actor Hidden In Game enabled. Documentation states: "...the Viewport to display the sc ...
Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...