Changing LODBias on landscape sections causes grass type placement issues

UE - LD & Modeling - Terrain - Landscape - Jun 6, 2018

Changing LODBias on landscape sections causes a grass type placement issues. The grass will be floating and rotated incorrectly. Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Preview 1 CL# 4 ...

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type

UE - LD & Modeling - Terrain - Landscape - May 22, 2018

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...

[Feature Request] Add a Landscape tool to redistribute components into a grid of streaming levels

UE - LD & Modeling - Terrain - Landscape - May 18, 2018

Add an option to the Change Component Size tool to distribute the newly created components into separate streaming levels based on a user-specified components-per-level value. It should create the s ...

Foliage: when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration

UE - LD & Modeling - Terrain - Landscape - May 17, 2018

when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a st ...

Can't disable collision on landscapes

UE - LD & Modeling - Terrain - Landscape - May 14, 2018

Disabling collision on a Landscape doesn't work when using the Collision Preset 'NoCollision'. The Landscape still generates collision on Static and Skeletal meshes. ...

Landscape Spline meshes lose vertex color paint after moving to another level

UE - LD & Modeling - Terrain - Landscape - May 11, 2018

UDN: https://udn.unrealengine.com/questions/432735/%E5%9C%A8%E6%B5%81%E5%85%B3%E5%8D%A1%E4%B8%AD%E6%8F%8F%E7%94%BB%E6%A0%B7%E6%9D%A1%E6%9B%B2%E7%BA%BF%E4%B9%8B%E5%90%8E%E5%A6%82%E6%9E%9C%E6%8A%8A%E ...

Landscape on Mobile is broken

UE - LD & Modeling - Terrain - Landscape - May 8, 2018

UDN: https://udn.unrealengine.com/questions/431532/landscape%E5%9C%A8%E6%89%8B%E6%9C%BA%E5%B9%B3%E5%8F%B0%E6%98%BE%E7%A4%BA%E9%94%99%E8%AF%AF.html ...

Tiled Landscape LOD doesn't work with World Origin Rebasing

UE - LD & Modeling - Terrain - Landscape - Apr 26, 2018

Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2018

User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...