Dropped encryption ack control message can result in connection failure

UE - Networking - Apr 28, 2023

When connecting a client using encryption, the server's NetConnection sends the encryption ack and then immediately enables encryption (UNetConnection::EnableEncryptionServer). In the case where the ...

RPCs can still be called on torn off actors

UE - Networking - Apr 25, 2023

Because UNetDriver::ProcessRemoteFunction does not check if the actor has been torn off, it's possible for the server to send a RPC for a torn off actor if it still exists on the server and client. ...

Old property values can be applied when updating an unmapped reference in custom NetSerialize struct

UE - Networking - Apr 13, 2023

This seems to be caused by the following:The struct, which has an actor reference property as well as some other properties, implements its own NetSerialize function.When the actor reference propert ...

ServerMapNameOverride applied to "Play Standalone" NetMode instances

UE - Networking - Mar 9, 2023

For testing connection flow, it can be really useful to have the ability to start standalone instances in one map while the server starts in another. However, since the server map name override is a ...

Actor scale can be different on client and server when spawning with scale of (1,1,1)

UE - Networking - Feb 28, 2023

When spawning an actor, we don't seem to replicate the scale if it's set to (1,1,1), even if the root component's default scale is different to this. This results in the client using the default sca ...

Can start PIE in New Editor Window during PIE instance's online login

UE - Networking - Feb 17, 2023

When starting a PIE instance using the "Selected Viewport" play mode, the ability to start another PIE session is blocked (handled in FInternalPlayWorldCommandCallbacks::PlayInViewport_CanExecute). ...

UWorld::GetNetMode returns incorrect value during UGameInstance::StartPlayInEditorGameInstance

UE - Networking - Jan 19, 2023

During PIE instance initialization, there seems to be a window during which UWorld::GetNetMode will not return the expected value: before the instance's NetDriver has been created but after UGameIns ...

DTLS Handler Component module cannot startup on Xbox

UE - Networking - Dec 1, 2022

It seems as though enabling the DTLS handler component no longer functions on Xbox, and it's possible enabling this packet handler no longer works on other platforms as well. It may also be worth in ...

Hit Box components created by listen server at runtime won't replicate

UE - Networking - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. This is By Design. Replication for actors is disabled by default, and need to be enabl ...

StartPlayInEditorGameInstance doesn't consider bStartInSpectatorMode for client instances

UE - Networking - Nov 15, 2022

In UGameInstance::StartPlayInEditorGameInstance, the server instance will go through the normal process of creating the URL using BuildPlayWorldURL, which checks the FGameInstancePIEParameters' bSta ...