When adding support for cube texture ([Link Removed]) there was no check added for render targets, making them invalid for Set Texture Object, when they were previously supported. ...
Unable to set Mesh Renderer Info source renderer ...
The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...
The User Param Binding seems to be typed as UStaticMesh, which does not allow fort UObject or UNiagaraDataInterfaceStaticMesh types to be added to its drop-down, so no user parameters can be selecte ...
I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...
Due to module initialization order we are serializing shaders before the Niagara module has started up. This means we are unable to find the default data interface for the GPU simulation to seriali ...
repro step:create new projectdownload attached file and unzip to content folderopen the map "newmap" in "app" folderplay in editor and look at the plane (see video) [Link Removed] [Link Removed] ...