The User Param Binding seems to be typed as UStaticMesh, which does not allow fort UObject or UNiagaraDataInterfaceStaticMesh types to be added to its drop-down, so no user parameters can be selecte ...
I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...
Due to module initialization order we are serializing shaders before the Niagara module has started up. This means we are unable to find the default data interface for the GPU simulation to seriali ...
repro step:create new projectdownload attached file and unzip to content folderopen the map "newmap" in "app" folderplay in editor and look at the plane (see video) [Link Removed] [Link Removed] ...
Niagara's Initialize Particle Module has the Input.Position Write default Value False which is fine as long as the Cascade To Niagara Converter can realizes whether Cascade has the location Module a ...
From UDN: We are using the Cascade particle system and we want to render the same scene with multiple cameras, so multiple renders are required. In order to ensure that the result of the particle s ...