If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...
When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...
If you include UMG in your project and deploy to an HTC One, the project will crash on the device. Tested this on multiple devices (Galaxy S5, HTC One, NVIDIA Sheild tablet) Monitor logs are atta ...
When you are packaging and deploying your project to an iOS device, If Supports Landscape Right orientation is the only Orientation checked, It will show incorrectly on the iOS device. Tested on an ...
If you have a trigger box trigger an ambient audio clip when you enter the box, the audio clip will always play from the beginning even if you have the Start time starting later in the audio clip. ...
Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS. **NOTE** User workaround mentioned that sound will come out from connected bluetooth. ...
Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...
When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...
When using the Launch on Feature with a Mali 400 Device, the project, once locked on, will appear black on 4.6 and will crash on CL# 2375758. This error occurs on new projects. Tappy Chicken Run fi ...
When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...