Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...
When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...
With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...
Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...
UARTrackedImage doesn't update even if moving the printed paper. It is probably because FAppleARKitSystem :: SessionDidUpdateAnchors_Internal does not correspond to EAppleAnchorType :: ImageAnchor ...
It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed. ...
When using streamed media source in combination with the oculus go, the video appears to freeze before completion on the device. ...
UHeadMountedDisplayFunctionLibrary::GetHMDDeviceName() says it returns the "device" you are using, but it really returns the name of the SDK or XR System that you are using (for example launching o ...