Severe Performance Drop Using PlanarReflectionComponent and Oculus Rift in VR

UE - Platform - XR - Mar 19, 2018

Upon moving around when PIE with VR Preview selected, you'll notice there are drops in framerate where the project seems to skip. ...

GoogleVR layout visible if stereo is off on iOS

UE - Platform - XR - Mar 7, 2018

User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...

Prompt for camera permissions when running Google VR plugin

UE - Platform - XR - Mar 7, 2018

Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...

VREditor: Right eye freezes when looking at a selected object with temporal upsampling enabled

UE - Platform - XR - Feb 27, 2018

The right eye of the HMD freezes when looking at an object that has been selected in VR Mode with Temporal Upsampling on. Happens with both Vive and Oculus. I did not see this when playing in VR. I ...

VR template motion controllers are not assigned correctly

UE - Platform - XR - Feb 23, 2018

The motion controllers appear to be incorrectly assigned in the VR template resulting in them no longer tracking the motion controllers. The Hand enum that is exposed in the BP_motionController that ...

[CrashReport] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1189]

UE - Platform - XR - Feb 22, 2018

No user comments on crash group ...

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

MRMeshComponent has no Super call on BeginPlay

UE - Platform - XR - Feb 14, 2018

The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...

VR PIE with Oculus - Editor Hangs on Level Load (on 2nd+ Launch)

UE - Platform - XR - Feb 9, 2018

Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...

[Feature Request] Add material node or function to easily support AR passthrough camera

UE - Platform - XR - Feb 5, 2018

See the UDN link. This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in por ...