Upon moving around when PIE with VR Preview selected, you'll notice there are drops in framerate where the project seems to skip. ...
User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...
Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...
The right eye of the HMD freezes when looking at an object that has been selected in VR Mode with Temporal Upsampling on. Happens with both Vive and Oculus. I did not see this when playing in VR. I ...
The motion controllers appear to be incorrectly assigned in the VR template resulting in them no longer tracking the motion controllers. The Hand enum that is exposed in the BP_motionController that ...
No user comments on crash group ...
Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...
The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...
Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...
See the UDN link. This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in por ...