see webm video below ...
Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement Vive and Oculus Rift both render inco ...
Add the 1.6 integration to 4.13 for release. ...
Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...
The latest 4.13 Binary Gamedev engine crashes on launch with a SteamVR callstack. This crash only occurs in Binary, I was unable to reproduce this crash in Github. This issue looks as though it may ...
Debug line is used as a setting to help debug WidgetInteractor component that NickD just put in place ...
When using the HTC Vive with any levels that are streamed in that take a moment to load in will show the waiting room for the Vive while loading. This does not happen on the Oculus that I can see. I ...
When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset. ...
Get VR Focus State will cause a crash in standalone if an HMD device is in use ...
Could not repro it on Mali S7 or S6 ...