Exiting SteamVR while vr-previewing causes editor to stop rendering correctly

UE - Platform - XR - Aug 5, 2016

see webm video below ...

Instanced Stereo DBuffer Decal Rendering is incorrect in VR

UE - Platform - XR - Aug 5, 2016

Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement Vive and Oculus Rift both render inco ...

Missing Oculus 1.6 Support

UE - Platform - XR - Aug 3, 2016

Add the 1.6 integration to 4.13 for release. ...

Draw HUD shows in the wrong location on Android

UE - Platform - XR - Aug 3, 2016

Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...

Editor crashes on Launch from SteamVR

UE - Platform - XR - Aug 3, 2016

The latest 4.13 Binary Gamedev engine crashes on launch with a SteamVR callstack. This crash only occurs in Binary, I was unable to reproduce this crash in Github. This issue looks as though it may ...

Debug Lines render Incorrectly with Instanced Stereo

UE - Platform - XR - Aug 1, 2016

Debug line is used as a setting to help debug WidgetInteractor component that NickD just put in place ...

Vive reverts to waiting room when loading in streamed level with significant load

UE - Platform - XR - Aug 1, 2016

When using the HTC Vive with any levels that are streamed in that take a moment to load in will show the waiting room for the Vive while loading. This does not happen on the Oculus that I can see. I ...

Lag in attached components to a Camera in VR

UE - Platform - XR - Jul 29, 2016

When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset. ...

Get VR Focus State will cause a crash in standalone if an HMD device is in use

UE - Platform - XR - Jul 27, 2016

Get VR Focus State will cause a crash in standalone if an HMD device is in use ...

GearVR applications show black screen on Adreno devices

UE - Platform - XR - Jul 26, 2016

Could not repro it on Mali S7 or S6 ...