crash log from lincesee: [2019.11.11-10.34.30:123][228]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.11-10.34.30:123][228]LogWindows: Windows GetLastError: 操作成功完成。 (0) [2019.11.11-1 ...
Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame() check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrame ...
Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...
Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...
Licensees are reporting app rejections from Apple with the message "Your app includes TrueDepth APIs. However, we were not able to locate any features in your app that use TrueDepth APIs." ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
When running the FaceARSample app on an iOS device, the app gets stuck on "Searching for a face to track" despite having a face in front of it. I tried it with and without my glasses on as well as w ...
On android, there is no way to detect when an image is not tracked by the camera anymore. Once the image is tracked, the tracking status of the image is always "tracking". According to GoogleARCore ...
After pressing Start AR, the screen is black. It still renders planes occasionally and when you put a surface really close to the screen, it renders slighting in the black. This also occurs in //UE ...
Screen tearing occurs when navigating the device around the AR space. ...