Simulated physics after a delay causes physics objects to fall through one another if their collision is overlapping

UE - Simulation - Physics - Apr 25, 2016

Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping. Note May be related to [Link Removed] Regression? (No), issue (doe ...

FKConvex::ElemCalcAABB ignoring current transform.

UE - Simulation - Physics - Apr 15, 2016

FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...

Physics Constraint angular visualization are missing in 4.11

UE - Simulation - Physics - Apr 14, 2016

Physics Constraint angular visualization are missing in 4.11 This is a regression User Description: Since 4.11 angular constraints of the physics constant are not shown in the viewport. In 4.10 ...

Constraint setting UI issues

UE - Simulation - Physics - Apr 12, 2016

When setting constraints to free or locked the "Angular Rotation Offset" property greys out so it can't be edited. But when simulating it still has an effect. Either needs to not have an effect or n ...

Triggerbox volume incorrectly forces physics objects to act at rest

UE - Simulation - Physics - Apr 9, 2016

If a phsyics actor set to start awake is placed at the top of a trigger box, it will remain at rest. Regression? (No), issue (does) occur on 4.10.4 ...

Drag coefficient on vehicle blueprints affects forward and reverse differently

UE - Simulation - Physics - Mar 31, 2016

Drag coefficient on vehicle blueprints affects forward and reverse differently. If in reverse, it seems to be additive or multiplicative to the vehicle's movement as opposed to providing any resista ...

Changing a variable during simulate will cause physics object to jump around

UE - Simulation - Physics - Mar 16, 2016

If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...

PhysX crash when SetMaterial is called

UE - Simulation - Physics - Mar 14, 2016

When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...

Output log is spammed with messages from Physics engine unnecessarily

UE - Simulation - Physics - Mar 11, 2016

In a project where WITH_RUNTIME_PHYSICS_COOKING is used and creates a procedural collision component, the logs are spammed with messages about the spawned components requiring runtime physics cookin ...

Player Collision Viewmode does not accurately display static mesh actors with visibility set to false

UE - Simulation - Physics - Mar 7, 2016

Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. ...