Allow ClothBlendWeight in sequencer

UE - Simulation - Physics - Character - Jul 13, 2020

Cloth sim can't currently be blended on/off in sequencer. ...

Cloth doesn't unbind when emptying the Mesh Clothing Assets array

UE - Simulation - Physics - Character - Jun 1, 2020

It looks like there's a hook missing to unbind the cloths before destruction of the array shown in the Clothing UI. ...

Random crash in UWindDirectionalSourceComponent::GetWindParameters

UE - Simulation - Physics - Character - May 14, 2020

Duplicate object assert on ClothConfigNv object creation.

UE - Simulation - Physics - Character - Apr 29, 2020

It looks like there are situations where the deprecated config hasn't finished loading before the config map items are recreated causing the assertion: Assertion: Attempting to replace an object th ...

Cannot copy and paste cloth config parameters

UE - Simulation - Physics - Character - Apr 23, 2020

Copy/pasting cloth configs used to be possible in 4.23. It then got broken in 4.24 (crash) with the introduction of changes required for the new physics engine. In 4.25, the config evolved to a Map ...

Bind Cloth to Master Pose Component not working

UE - Simulation - Physics - Character - Apr 7, 2020

Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes. ...

Clothing Simulation popping

UE - Simulation - Physics - Character - Mar 12, 2020

Skeletal mesh merging ignores clothing

UE - Simulation - Physics - Character - Mar 3, 2020

Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to p ...

Cloth Simulation Doesn't Work When Clothing Data Is Applied Before Being Painted

UE - Simulation - Physics - Character - Jan 17, 2020

When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...