A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...
Foliage instances are behaving strangely when playing splitscreen multiplayer in a single instance window. The instances will cull in and out of visibility depending on the size of the current playa ...
Foliage instances are culling incorrectly and seem to cull based off of the landscape components and/or entire foliage clusters. Regression? Yes, this issue does not occur in the 4.14.3 binary rele ...
Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...
A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...
Licensee has a game that doesn't use collision, but they want to paint foliage on environmental meshes. Currently, if you set a mesh's Collision Preset to "No Collision", you are no longer able to ...
The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...
Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...
LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...