Child Actor component is duplicated in Standalone Game

UE - Gameplay - Jan 12, 2017

Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...

Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor

OLD - Anim - Jan 12, 2017

Bone LOD preview should be correspond to the removed bones array changing The licencee wants to use same bones lod setup for those skeletalmeshes which are all sharing same skeleton via copying and ...

Anim notify gets skipped when clips are placed next to each other

UE - Anim - Sequencer - Jan 12, 2017

If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...

Crash after ejecting from PIE session and selecting a component in the details panel

Tools - Jan 11, 2017

This is NOT ocurring on Windows. Update chris.wood: Repro'd in Windows with the following stepsRun QAGame editor and open QAEntry mapDrop any destructible mesh actor from the Content Browser in the ...

Separate Translucency Advnaced Show Flag not working as expected

UE - Graphics Features - Jan 11, 2017

The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...

Linux: Crash during shutdown

UE - Platform - Linux - Jan 11, 2017

Noticed this from having my Terminal open. ...

Tracks remain collapsed when adding audio/animations

UE - Anim - Sequencer - Jan 11, 2017

Tracks remain collapsed when adding audio/animations ...

Slate drag/drop detection does not work with multiple pointers

UE - Editor - UI Systems - Slate - Jan 11, 2017

The drag delta detection in SlateApplication does not ensure that the two pointer events it is comparing are coming from the same pointer. This causes it to think dragging should begin on a widget b ...

Streaming Bounds Advanced Show Flag is not working as expected

UE - Graphics Features - Jan 11, 2017

The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...

Ensure occurs when turning on Constraints in Advanced Show Flags

UE - Graphics Features - Jan 11, 2017

An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...