Resolution Scale Information Returns Different Values In Standalone

UE - Graphics Features - Dec 7, 2016

When getting the resolution scale information from the game user settings the values will change depending if you are in PIR or standalone. This issue will also return different values if you run t ...

Web browser widget causes app to crash when packaging for Distribution on Android

UE - Platform - Mobile - Dec 7, 2016

Web browser widget causes app to crash when packaging for Distribution on Android. The web page is not pulled up and the app crashes ...

Reset to default arrow showing up for Bool Variables for black board keys even if value is the default

Tools - Dec 7, 2016

Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...

Cannot save blueprint using custom blueprint function library after a hot reload

UE - Gameplay - Blueprint - Dec 7, 2016

When a blueprint contains a function call from a custom blueprint function library, preforming a hot reload will prevent the blueprint from saving stating that the graph is linked to private object ...

Rainbow Colored Lights On Edge Of Screen

UE - Graphics Features - Dec 7, 2016

While in the Editor glowing colored lights will appear at the edge of the screen. (see screenshot)This happens randomly after a set amount of time even when Idle.The issue doesn't occur in standalon ...

The Remove all widgets node also removed custom cursors

UE - Editor - UI Systems - Dec 7, 2016

The Remove all widgets node also removed custom cursors. If a user sets a custom cursor up in the project settings, this will be removed along with all other widgets in the view port. It feels that ...

EditableTextBox is not updated in Android device until pressing it when emptying it with blank text and SetText node.

UE - Platform - Mobile - Dec 7, 2016

EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...

Particle disappears if it is using PSA_Velocity and setting custom time dilation 0

UE - Graphics Features - Dec 7, 2016

A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...

Textures Won't Update If Source Path Is Different From Dropped In File

UE - Editor - Content Pipeline - Import and Export - Dec 6, 2016

When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite t ...

FirstPerson template project crosshair has white background on Samsung S6 Edge

UE - Platform - Mobile - Dec 6, 2016

This is a regression from 4.13.2 Seen on a Galaxy6Edge_6714 OS: 5.0.2 This was not seen on a HuaweiP9Plus_9532 OS: 6.0 ...