RootMotion travel distance get affected by ForceAnimRate

OLD - Anim - Nov 24, 2016

A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...

[Feature Request] Search folders and apply existing materials on mesh import

Tools - Nov 24, 2016

User request: When importing a mesh from FBX with named materials assigned, search folders for existing identically named materials and automatically assign those to the mesh. I thought that this ...

Cannot clear a Post Process Anim Blueprint after assigning one

Tools - Nov 23, 2016

Cannot clear a Post Process Anim Blueprint after assigning one ...

Node Comments don't appear until the node is scrolled over after it is entered

UE - Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

Teleportation icons in VR Template startup need to be switched

Docs - Samples - Nov 23, 2016

This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...

Difference In Overdraw For Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Nov 23, 2016

When using a masked material the overdraw displays differently for foliage meshes. To test this I created different examples to look at and test. On the far right in the attached project I have a ...

[CrashReport] UE4Editor_PropertyEditor!SPropertyEditorAsset::GetObjectPropertyClass() [spropertyeditorasset.cpp:966]

Tools - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Class != NULL [Link Removed] [Line: 965] Source Context: 95 ...

[CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

UE - Simulation - Physics - Destruction - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Texture Compression Quality vs. Speed Tooltip shows Incorrect Range for Settings

Tools - Nov 23, 2016

Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...

Alembic Geometry Cache files does not honor the flag for Receive Decals when using DBufferDecals

UE - Graphics Features - Nov 23, 2016

DBuffer Decals have no effect when setting the flag for Receives Decals for an Alembic Geometry Cache actor. Alembic imports for Static Mesh and Skeletal Mesh are unaffected and work as intended. ...