Ensure closing standalone game window

Analytics - Engine - Nov 2, 2016

Ensure occurs when closing a standalone game window. Does not appear to occur when playing in editor:Ensure condition failed: Analytics.IsUnique() [File:D:\Framework\Engine\Source\Runtime\Engine\Pr ...

Character Upon Landing On Moving Platform Has Odd Physics Behavior

UE - Simulation - Physics - Nov 2, 2016

The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...

Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable

UE - Gameplay - Blueprint - Nov 1, 2016

For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...

FRenderTarget::ReadPixels does not populate FColor array properly in packaged build

UE - Graphics Features - Nov 1, 2016

When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...

Given specific naming and replicated setting, a child actor component prevent clients from staying connected to a networked game

UE - Gameplay - Blueprint - Nov 1, 2016

Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game. ...

Using the Windows 10 Chinese Pinyin keyboard can cause the editor to crash

UE - Editor - UI Systems - Localization - Nov 1, 2016

When the Windows 10 Chinese Pinyin keyboard is being used to enter text into a context menu in a graph editor and is interrupted by the context menu being closed, the editor freezes and results in a ...

RoomScaleMesh from the VR template does not show up in a packaged game

UE - Platform - XR - Nov 1, 2016

RoomScaleMesh from the VR template does not show up in a packaged game ...

Ribbon Trails are inconsistent in Content Examples

Docs - Samples - Nov 1, 2016

In the Effects level of Content Examples, the Ribbon trails appears to snap back to the origin of the particle effect after the life of the particle. This is an issue in 4.13.1 as well. This is a ...

If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash

UE - Editor - UI Systems - Nov 1, 2016

If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash ...