Changing All Curve Types For Morph & Material Curves Crashes The Engine

OLD - Anim - Oct 11, 2016

If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...

Lengthy Compile Times on Blueprints Containing an Array of Self References When Multiple Instances Exist in the Level

UE - Gameplay - Blueprint - Oct 11, 2016

There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...

TArray marked as Instanced in a component class cannot be edited per instance

UE - Gameplay - Blueprint - Oct 11, 2016

If a TArray declared in a component class has the UPROPERTY specifier "Instanced", then attempts to edit an instance of the array in the editor viewport after adding the component to a blueprint doe ...

Unable to Launch on without checking out level file or making it writable

UE - Platform - Mobile - Oct 11, 2016

Not possible to launch on device without checking out the .umap file or marking it as writable. On any project of a large enough scale, requiring the user to check out the level to launch it on tar ...

Crash occurs after pausing and unpausing cinematic after restart level

UE - Platform - Apple - Oct 10, 2016

This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game. ...

UMG Widget Hierarchy auto-expands on simple changes causing frustration and a slow work flow

UE - Editor - UI Systems - Oct 10, 2016

1. Create a hierarchy in UMG that has a couple layers deep of children such as vertical boxes that have multiple children that are vertical boxes, widget switchers .. 2. Collapse all children in th ...

Beige material is only visible during stylized rendering on tvOS

Docs - Samples - Oct 10, 2016

Can not see anything but a beige background on tvOs ...

Event Dispatcher Automatically Targeting Self in Child Blueprint

UE - Gameplay - Blueprint - Oct 10, 2016

When attempting to bind an event in a child blueprint using a variable from the parent blueprint, the target of the assign node is automatically set to self instead of the target variable that you d ...

App crashes when walking off the edge of the platform in QAEntry on tvOS and iOS

UE - Simulation - Physics - Oct 10, 2016

App is crashing when walking off the edge and the player ragdolls tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 Did NOT occur on SamsungS7_8344 ...

App crashes when attempting to move a physics object with the physics gun on tvOS

UE - Simulation - Physics - Oct 10, 2016

QAGame is crashing on tvOS when attempting to move physics objects with the physics gun ...