Decals do not render in Shader Complexity view mode

UE - Graphics Features - Aug 10, 2016

When testing Shader Complexity on our Decals map, I noticed the decals no longer render. Our test has us copy and paste to create ~20 instances of the decals, in order to increase the intensity of t ...

User is not able to use StopRecordingAnimation command on a single actor

OLD - Anim - Aug 10, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3082912 User is not able to use the StopRecordingAnimation command on only one actor it is recording. They are required to use StopRecordingAnimatio ...

Animation Sequences do not display in the viewport while being dragged from content browser under certain conditions

UE - Editor - Content Pipeline - Content Browser - Aug 10, 2016

When dragging an instance of an animation sequence out to the level and then back into the content browser and then back out, the preview of the animation disappears. Gif attached below ...

User cannot undo adding/removing a constraint from a constraint profile

UE - Simulation - Physics - Aug 10, 2016

User can not undo the adding of a constraint to a constraint profile. You can undo to the point the creation of the profile ...

Expose on Spawn Variables disappear after connecting promoted Class Variable on SpawnActor from Class node

UE - Gameplay - Blueprint - Aug 10, 2016

The 'Expose on Spawn' inputs when calling the SpawnActor from Class node disappear if you promote the Actor Class to a variable. You would think that as long as the promoted variable is referencin ...

Attaching Moving Character to a Negatively-Scaled Actor Causing Character to Flip Continuously

UE - Gameplay - Player Movement - Aug 10, 2016

When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving. ...

Default Value is lost, when variable is renamed

UE - Gameplay - Blueprint - Aug 10, 2016

Particle System with Set Tickable when Paused causes packaged game to crash when paused

UE - Graphics Features - Aug 10, 2016

When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...

Stationary actor tooltip states stationary actor can be moved, moving actor results in warning spam

Tools - Aug 10, 2016

Either the tooltip for Stationary actors or the actors movement option is incorrect. The tooltip reads: "A stationary object can be changed in game, but enables cached lighting methods when not m ...

UGameplayStatics::SpawnEmitterAttached keeps relative location when SnapToTarget is used.

UE - Gameplay - Aug 10, 2016

UGameplayStatics::SpawnEmitterAttached will keep relative position when using SnapToTarget. ...