Setting blueprint name as a copied blueprint node crashes editor

UE - Editor - UI Systems - Slate - Jun 1, 2016

Setting blueprint name as a copied blueprint node crashes editor Frequency 5/5 Crashreporter [Link Removed] Regression (no) issue (does) occur in 4.10.4 ...

Access violation crash on startup after converting project

UE - Graphics Features - Jun 1, 2016

Access violation crash on startup after converting project User Description: We were using 4.10.4, and are trying to upgrade to 4.11.2. The project will convert and open fine the very first try, b ...

Cannot Access Spawn Actor From Class Inside Function Library

UE - Gameplay - Blueprint - Jun 1, 2016

Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...

New Material Thumbnails are appearing distorted

UE - Rendering Architecture - Materials - Jun 1, 2016

When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...

DefaultSceneRoot causes Get Actor Bounds to Return 128

UE - Gameplay - Jun 1, 2016

When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...

Manually changing the value for Constraint Value 1 & 2 causes odd visual issues

UE - Simulation - Physics - Jun 1, 2016

Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Attempting to move multiple constraints at once does not work

UE - Simulation - Physics - Jun 1, 2016

Attempting to move multiple constraints at once results in the previously selected ones rotating in place instead of moving. ...

Snap Constraint to Bone affects rotation but not position

UE - Simulation - Physics - Jun 1, 2016

The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...

Scaling widget widget does not display correctly in certain view modes in the PHAT editor

UE - Simulation - Physics - Jun 1, 2016

The pins that are displayed for the scale transform widget when using certain View modes in the PHAT editor. The pins that are parallel to the view mode and can be changed easily are not shown when ...