Static Meshes in Precomputed Visibility Cells are not occluded by landscape

UE - LD & Modeling - Terrain - Landscape - May 5, 2016

When using precomputed visibility on device for occlusion culling the landscape does not take the cameras view into account for culling objects when out of view of the camera and inside a visibility ...

Widgets in retainer boxes cannot use drag feature

UE - Editor - UI Systems - May 5, 2016

Widgets in retainer boxes cannot use drag feature Regression (No) issue (does) occur in 4.11.2 ...

XBox Controller is not recognized if connected during play on Windows10.

UE - Gameplay - Input - May 5, 2016

If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...

Get Random Point in Navigable Radius Returning Invalid Value

UE - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...

Foliage radius does not affect other foliage assets

UE - World Creation - Worldbuilding Tools - Foliage - May 5, 2016

Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...

Engine Hangs or Fails to Load upon Restart after Enabling New Planar Reflections in Rendering Settings

UE - Graphics Features - May 5, 2016

After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...

Unexpected Results with Get Random Reachable Point in Radius

UE - AI - May 5, 2016

When using Get Random Reachable Point in Radius and spawning instanced static meshes on those points, it returns a similar pattern almost every time with an L-shape in the center along with a dense ...

Static Bool Parameters not Visible on Material Instances by Default when passed through a Quality Switch Node

UE - Graphics Features - May 4, 2016

When feeding a 'Static Bool Parameter' through a 'Quality Switch' node within the material editor, the material instance for said parameter does not appear until the 'Params' button is enabled. If ...

Event begin input touch does not appear to fire off correctly on laptop touch screens

Tools - May 4, 2016

Event begin input touch does not appear to fire off correctly on laptop touch screens ...

Editing bsp within folder in world outliner will unhide bsps within a subfolder

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2016

Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...