Inconsistency between Rotation Widget and Transform details

Tools - Mar 7, 2016

The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...

Exiting VR Edit mode from simulating causes viewport mismatch

UE - Editor - Workflow Systems - Mar 5, 2016

9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...

Haptic Effects do not fire on Vive controllers

UE - Platform - XR - Mar 5, 2016

Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce ...

Animation to Ragdoll: Character blinks for 1 or more frames

UE - Simulation - Physics - Mar 4, 2016

Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...

Crash launching project on mobile devices

UE - Platform - Mobile - Mar 4, 2016

Launching a project onto the Galaxy Note 4 will crash the application at the splash screen. Devices tested on: Works on: Nexus6_4067_Adreno 420 Broken on:GalaxyNote4 _5543_SM-N910V_Adreno 420IPad ...

TextureEditorModule.cpp: Layout registered with 'Texture' but unregistered with 'Texture2D'

Tools - Mar 4, 2016

Layout is registered for class 'Texture' but unregistered for class 'Texture2D' ...

Component in Child Blueprint Parented to Inherited Component Disappears

UE - Gameplay - Components - Mar 4, 2016

When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...

AWorldSettings::FixupDeltaSeconds() is arbitrary and hardcoded

UE - Gameplay - Mar 4, 2016

FixupDeltaSeconds clamps delta time in a non-configurable way. ...

Adding special characters into the BundleDisplayName or BundleName causes packaging error

UE - Platform - Mobile - Mar 3, 2016

Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...

Blueprint debug flow not shown for events triggered from FTicker

UE - Gameplay - Blueprint Editor - Mar 3, 2016

FTicker delegates don't invoke Blueprint wire highlighting when debugging in the editor. ...