Editor lock on destructible mesh spawn

UE - Simulation - Physics - Destruction - Mar 1, 2016

Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...

Editing the Default Value of a Struct Variable Disconnects Pins in Blueprints

UE - Gameplay - Blueprint - Mar 1, 2016

When using a struct in a blueprint, if you go into that struct and alter the default values of one of the variables, any pins that were used relating to that variable are disconnected in blueprints. ...

FTextLocalizationManager::UpdateFromLocalizationResource is discarding data

UE - Editor - UI Systems - Localization - Mar 1, 2016

FTextLocalizationManager::UpdateFromLocalizationResource is loading LocRes data into a temporary, rather than loading it into a reference to an entry in LocalizationEntryTrackers. ...

Editor Crashes When Using Set Replicates in the Construction Script

UE - Networking - Mar 1, 2016

When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...

Issue with sound waves and reimporting

UE - Gameplay - Mar 1, 2016

A licensee notified us that sound wave asset "import settings" are not showing up on all sound waves. I loaded up QAGame and looked for sound wave's that are currently checked in that do not have Im ...

Splitting struct pins calls override warning - does not remove warning when saved as warning states

UE - Gameplay - Blueprint - Feb 29, 2016

Splitting struct pins calls override warning after compiling a blueprint. The warning states that it will be removed once the asset is saved, however upon saving the asset does not disappear. ...

The editor camera moves backwards when clicking if the user presses Ctrl+S while holding the right mouse button

Tools - Feb 29, 2016

If the user uses Ctrl+S to save while holding the right mouse button the editors camera will then move backwards while pressing the right mouse button ...

Attempting to play an animation without an anim blueprint set causes editor to crash

OLD - Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...

Wireframe visible in static mesh editor when collision is turned on

UE - Graphics Features - Feb 29, 2016

The mesh shows its wireframe when turning on collision inside of the static mesh editor. This issue is not present in 4.10.4 - CL 2872498 This issue is not present in 4.11.0 - CL 2885320 ...