When a sublevel gets unloaded that has an actor with an AbilitySystemComponent with an active GameplayEffect with Duration, a crash occurs when the duration expires. This is due to an ASC timer dele ...
Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...
Download and unzip attached project.Run editor.Select actor.Select BP_MyComponent in Outliner.Change "Some String" to any value. Observe that value resets to the default.Change "Category" to any value ...
There's some quirky behavior occurring with the component's CDO when we change a value that isn't compared by the native code's equality operator. It only seems to commit when we first change anothe ...
Although the ISM component allows for enabling the flag for Fill Collision Underneath for Navmesh, it does not add the modifier for this to the navigation data for its instances. ...
FLowLevelMemTracker::TickInternal() the ELLMTag::Total (and therefore ELLMTag::Untracked) memory amounts are calculated based only on the result of FPlatformMemory::GetStats(), which on the Windows ...
With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...
User reports of stack overflow happening in canRemoveVertex in DetourTileCacheBuilder.cpp if a poly has more than 16 vertices. The array for edges is a fixed array and is written to without checking ...