Crash when Viewing shader complexity in VR Vive

UE - Platform - XR - Apr 11, 2016

If the user presses F5 while using the Vive in VR preview the editor will crash ...

Camera Rotation Not Working With Mouse if Mouse Cursor is Shown

Tools - Apr 11, 2016

When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...

When button style is set to "box" and another widget is added to the via button click the button will lose style settings

UE - Editor - UI Systems - Apr 11, 2016

When a button's normal style is set to box and another widget is added to this buttons canvas panel when the button is clicked the button loses its image settings. ...

Garbage Collection Causing Noticeable Hitches

UE - Foundation - Core - Apr 11, 2016

Garbage Collection is causing noticeable hitches on whatever interval it is run on. This is noticeable in the UE4 Profiler, as you will see a spike every X amount of seconds, depending on how often ...

Construction script in parent blueprint calling function in child blueprint resets upon compiling child blueprint

UE - Gameplay - Blueprint - Apr 11, 2016

If the construction script of a parent blueprint calls a function within a child of that parent in the construction script, compiling the child blueprint will cause the parent blueprint to incorrect ...

Building Grass Map toast stays up forever

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2016

The Building Grass Maps toast stays up forever when your landscape material does not have a landscape grass output and the landscape option Bake Material Position Offset Into Collision is checked. ...

Triggerbox volume incorrectly forces physics objects to act at rest

UE - Simulation - Physics - Apr 9, 2016

If a phsyics actor set to start awake is placed at the top of a trigger box, it will remain at rest. Regression? (No), issue (does) occur on 4.10.4 ...

Newly Created Landscape using Material with Displacement and Tessellation Flickers

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2016

Upon creating a new landscape that uses a material with displacement and tessellation, the landscape and its respective components will flicker. The flickering can be removed when you begin sculptin ...

Vive loses focus when packaging for windows

UE - Platform - XR - Apr 8, 2016

The Project loses focus when entering VR mode in a packaged game when using the VIve ...

'Moved' event pin doesn't trigger on the 'Input Touch' node correctly

UE - Editor - UI Systems - Apr 8, 2016

'Moved' event pin doesn't trigger on the 'Input Touch' node correctly Regression: This does not happen in 4.10.2. The 'Moved' pin triggers at all times when the mouse-button is held and the mouse i ...