Window No Longer Captures Mouse After Closing Console

UE - Gameplay - Apr 29, 2016

When PIE, (Standalone) after bringing up the console, typing a console command and closing console, the standalone window no longer captures mouse. Instead the user must select the game window with ...

Indirect Lighting Transition is delayed one frame.

UE - Graphics Features - Apr 29, 2016

If you let objects move quick like teleport, you can see the transition is delayed one frame. This problem occurs even if r.Cache.SampleTransitionSpeed increase, and Both ILCQ_Point and ILCQ_Volume ...

Running PIE with a dedicated server with 2 or more clients will clear undo buffer

Tools - Apr 29, 2016

The user can no longer undo in the editor after running a dedicated server with 2 or more players ...

Opening blueprint debugger crashes editor

UE - Gameplay - Blueprint - Apr 29, 2016

The editor crashes upon attempting to open the blueprint debugger through the Window menu. Frequency: 2/2 Regression (Yes) issue (does not) occur in 4.11.2 ...

Crossfade sharing doesn't allow more than one shared transition

OLD - Anim - Apr 29, 2016

Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...

Imported Static Mesh Socket rotation is incorrect

Tools - Apr 28, 2016

Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...

Material Shared Samplers do not honor Texture Quality console variables

UE - Graphics Features - Apr 28, 2016

When using shared samplers in the material do not adjust quality when adjusting the console variable or texture quality in Engine Scalability for SG.TextureQuality. Attached is an image for demons ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

Objects moved by Matinee that is paused or stopped retain non-zero ComponentVelocity

UE - Gameplay - Player Movement - Apr 28, 2016

Jumping off an object moved by a matinee that is stopped during movement will impart a velocity to the character, even though the object appears to be stopped. This is because ComponentVelocity is o ...

OSVR Attempts to initilize when no runtime installed and during packaging for GearVR

UE - Platform - XR - Apr 28, 2016

Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...