The IOS Third Party library Bolts has an incorrect file name in its Build.cs file

UE - Platform - Mobile - Dec 11, 2015

The Bolts library is not correctly linked in its Build.cs file. The Build.cs file contains the following line with an incorrect file name: PublicAdditionalShadowFiles.Add(LibDir + "/Bolts.a"); The ...

Editor Crashes When Duplicating Actor that Contains Additional Components

UE - Gameplay - Dec 11, 2015

Attempting to spawn a copy of an actor that has components that were added to an instance of that actor in the level causes a crash. Spawning the actor without adding additional components to the in ...

"Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Tools - Dec 11, 2015

Regression: In UE4.10, the border that now occurs around New Editor Window causes window to extend beyond native screen resolution designated in Editor Preferences causing the window to 1) Not be ce ...

App on Gear VR crashes when trying to join a listen server as a client

UE - Platform - XR - Dec 10, 2015

If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...

Overlapping isn't updated on replicated components after SetWorldTransform

UE - Networking - Dec 10, 2015

Overlapping isn't updated on replicated components after SetWorldTransform. Updating the transform on the Actor itself updates the overlapping as expected. Reproduced in 4.10 and Main (CL# 2798114) ...

Potential bug in ComponentEncroachesBlockingGeometry_WithAdjustment in multi-overlap case

UE - Gameplay - Dec 10, 2015

https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html Instead of the return false in the hack section, it should probably do something like if (current overlap is the b ...

EditInlineNew specifier for UClasses causes issues with the editor UI

Tools - Dec 10, 2015

When a class uses the EditInlineNew specifier, the resulting class has some errors when interacting with the editor. 1. Unable to assign existing blueprints based off the class to an array of that ...

Getting Relative Location of an Object That Once Simulated Physics Returns World Location

UE - Simulation - Physics - Dec 10, 2015

Attempting to get the Relative Location of a component that once simulated physics, but has been dynamically set at runtime to not simulate physics returns the World Location instead until the actor ...

Tessellation on Linux doesn't show in packaged project in OpenGL4

UE - Platform - Linux - Dec 9, 2015

When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...

Selecting a bone inside of the Persona's Skeleton tab while running DX12 causes a crash

UE - Graphics Features - Dec 9, 2015

When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...