ComponentOverlapComponents without reference to a component will compile and crash the editor

UE - Gameplay - Jul 21, 2015

Error Message: Access violation - code c0000005 (first/second chance not available) ComponentOverlapComponent node used in blueprints will cause the editor to crash once you PIE if there is no comp ...

Dynamic Obstacle Blueprint components do not correctly affect navmesh in standalone mode

UE - AI - Jul 21, 2015

Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

Crash upon attempting to compile a blueprint while Git source control is active

If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...

Virtual Joysticks do not work when running multiple clients in PIE

UE - Gameplay - Input - Jul 20, 2015

When using PIE to simulate multiple clients the virtual joysticks only work on the last client spawned. When using the other clients the joysticks to not move the player. Note: In the Third person ...

Perforce setup with SSL on Linux fails

UE - Platform - Linux - Jul 20, 2015

Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...

Constraints are broken when capsule component height changed

UE - Simulation - Physics - Jul 20, 2015

James: I think we currently recreate the capsule body when you change dimensions, should just change the shape instead. – DisableCollision is reset if constrained Capsule Component height is change ...

Swarm Coordinator is not distributing Lighting Builds

UE - Foundation - Core - Jul 20, 2015

Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...

Setting the cursor in the behavior section of the details panel for a widget does not work

UE - Editor - UI Systems - Jul 20, 2015

The cursor option within the behavior section of the details panel for widgets does not set the cursor when the widget is hovered. ...

Event Tick is not running once packaged

UE - Gameplay - Components - Jul 20, 2015

Event Tick works when it's running on Windows however once it's packaged or even launched onto all platforms, the event tick does not work as anticipated. This happens on all platforms. *Project ca ...