Compile errors when building full solution for Development Win64

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 29, 2015

Per email conversation, entering this in as a single bug ...

Navlinks do not respect left to right/right to left direction

UE - AI - Sep 28, 2015

AI does not respect direction on nav link proxies when direction is set to "Left to Right" or "Right to Left", it continues to use both directions equally. ...

Changing a value inside a struct exposed to blueprints removes struct from blueprints and gives error upon compiling and saving blueprint

UE - Foundation - Cpp Tools - Hot Reload - Sep 28, 2015

If a user creates a C++ class that contains a struct and references that struct within a blueprint, making any changes to the struct within C++ header file will prevent the user from saving the blue ...

Assigning a Parent Socket of a component in a child bp also changes that socket for all children and the parent, then resets to the parent default on restart

UE - Gameplay - Blueprint - Sep 28, 2015

Assigning a Parent Socket of a component in a child bp also changes that socket for all children and the parent, then resets to the parent default on restart Description: Yesterday i noticed that ...

Changing the navigation for the root of a widget blueprint will cause a crash

UE - Editor - UI Systems - Sep 28, 2015

Changing the navigation of the root of the widget blueprint will cause the editor to crash ...

Unused textures overridden in the material instance are still cooked

UE - Foundation - Core - Sep 28, 2015

When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...

Switch on custom enum causes compilation errors after Hot Reload

UE - Foundation - Core - Sep 28, 2015

If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus

Tools - Sep 26, 2015

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...

Changing character collision at runtime results in erratic physics behavior

UE - Simulation - Physics - Sep 25, 2015

Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...

Importing multiple SpeedTree assets that use the same texture will not assign correctly

UE - Graphics Features - Sep 25, 2015

When importing multiple SpeedTree assets that use the same material will cause one to import blank (black) materials and assigned. This happens when importing into the same folder, however, if impor ...