When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly Reported in 4.8, but I tested in Main as ...
A licensee has complained that if you assign a preview mesh to a Material Instance, it becomes a referenced asset, so migrating that MatInst will also migrate that mesh and whatever material is assi ...
Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...
Trigger class bp doesn't recognized custom Object Collision settings for overlap User Description: When I place a trigger box in the world it blocks the player. I have it setup up so that the pla ...
The Custom Depth Stencil Pass when enabled in the Editor will not show any information in the Buffer Visualization on a Mac ...
When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...
Running a Project in Debug Mode and attempting to open a Particle System using a DepthFade node in Material will crash the Editor with the message listed in Callstack ...
When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...
SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root User Description: I have a BP with editable actor references array. Recently I ...
After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset. ...