Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...
Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...
A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...
There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...
[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...
Using a custom spawn function to spawn a character will crash editor in PIE mode (only standalone window crashes if standalone is used). ...
An error message in DataTable.cpp is intended to display the value of an int32 variable, but instead outputs "%d". ...
When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...
Crash Report: [Link Removed] UE4Editor_CoreUObject! UPackage::SavePackage() + 23952 bytes savepackage.cpp:3305 UE4Editor_UnrealEd! UEditorEngine::SavePackage() + 1065 bytes editor.cpp:4368 UE4Edi ...
Editing multiple Math Expressions will crash the editor. ...