"Reference space" when exporting LevelSequences with "Override Instance Data"

UE - Anim - Sequencer - May 15, 2024

When exporting a Cinematic Camera as FBX and importing it back, all transforms and Camera view are shifted. This happens when in Level Sequence Actor has the property "Transform Origin Actor" set to ...

Depth of field and Refraction issue

UE - Rendering Architecture - May 15, 2024

Refraction does not adjust the scene depth texture, leading to a mismatch between Scene Color samples and Scene Depth samples. ...

HiddenInGame issues with Nanite enabled meshes

UE - Graphics Features - Nanite - May 15, 2024

Nanite meshes marked Hidden in Game do not have selection outlines in the editor. ...

Water plugin: editor defaults for water wave assets are not saved

UE - LD & Modeling - Terrain - Water - May 15, 2024

Crash when locate_bound_objects is called

UE - Anim - Sequencer - May 14, 2024

This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...

Cached camera component on LevelSequencePlayer is null

UE - Anim - Sequencer - May 14, 2024

Replication errors when connecting Shipping build to Test/Development build

UE - Networking - May 14, 2024

See linked UDN for more info. This issue was reported for Iris, but I believe package map errors occur in the current replication system as well. ...

Non-terminating while loop when creating a new BP Actor and quickly switching between components.

UE - Gameplay - Blueprint Editor - May 14, 2024

It is possible for the while loop in UnrealEditor-SubobjectDataInterface.dll!USubobjectDataSubsystem::GetActorRootHandle(const FSubobjectDataHandle & StartingHandle) Line 815  to not terminate when ...

Guid reference warnings when using the Take Recorde

UE - Anim - Sequencer - Take Recorder - May 14, 2024

When we record a Take from a level actor, a warning about referencing the same Guid inside LazyObjectPtr.h appears. The functionality of the LevelSequence works as expeced, but when the initial tak ...

Resave commandlet broken when using BuildEnvironment = TargetBuildEnvironment.Unique;

UE - Foundation - Core - May 14, 2024

The explanation from the licensee seems pretty comprehensive. Text from the UDN: We've been trying to run fixupredirects via the resavepackages commandlet, but noticed that the OFPA assets were no ...