Move Component To gets offset when using splines

UE - Gameplay - Blueprint Runtime - Mar 26, 2018

Using the 'Move Component To' node in conjunction with spline locations, the static mesh component is traveling in the exact pattern the points are at. But the location the mesh is moving at is offs ...

Blueprints stay marked as dirty for compilation when using reroute nodes without blueprint compilation manager

UE - Gameplay - Blueprint Compiler - Mar 24, 2018

A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...

Editor crash when Use Dynamic Material Instance is set to "True" on landscape

UE - LD & Modeling - Terrain - Landscape - Mar 23, 2018

Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...

Override flag in Xref Materials are not respected

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 23, 2018

export a file with a xref material where an override mtl is set (see image), but leave checkbox off. [Image Removed] see:   the override material is still taken into account. ...

Crash force deleting blueprint being used as a Child Actor Component in an actor in the level

UE - Gameplay - Components - Mar 23, 2018

REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...

[CrashReport] UE4Editor_RHI!TSet<TTuple<FBoundShaderStateKey,FCachedBoundShaderStateLink * __ptr64>,TDefaultMapHashableKeyFuncs<FBoundShaderStateKey,FCachedBoundShaderStateLink * __ptr64,0>,FDefaultSetAllocator>::FindId() [set.h:629]

UE - Graphics Features - Mar 23, 2018

No user comments in crash group 620 FSetElementId FindId(KeyInitType Key) const 621 { 622 if (Elements.Num()) 623 { 624 for(FSetElementId ElementI ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] - FPngImageWrapper::UncompressPNGData

Tools - Mar 23, 2018

Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...

Crash on PIE exit after dynamically enabling and disabling tick functions through the Level Script blueprint.

UE - Gameplay - Mar 23, 2018

User reports hitting an assertion due to invalid FTickTaskManager state when game is attempting to unregister a tick function that was previously disabled dynamically. Failed assertion is in FTickT ...

Nav link component does not appear in Blueprint editor's viewport

UE - AI - Mar 23, 2018

This also occurs in 4.19 so does not appear to be a regression. The Nav Link shows up correctly in the Main editor viewport when the component is selected. ...

Editor will crash while instancing nested AIPerception component template subobjects in an AIController-based Blueprint class during compile-on-load.

UE - Gameplay - Blueprint - Mar 23, 2018

User report of an assertion that fires on editor reload during an attempt to reload an AIController-based Blueprint class with a dependency on a child Blueprint class, both created in a previous edi ...