Spatialization is inaccurate on iOS/tvOS

UE - Audio - May 9, 2017

Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...

Trace collision audio occlusion is not working on iOS/tvOS

UE - Audio - May 9, 2017

The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...

Variables not labeled as Editable will not update with branch

UE - Gameplay - Blueprint - May 9, 2017

Variables not labeled as Editable will not update with a branch node inside of the construction script. Variables behave as expected when not connected to the branch node. This issue was tested with ...

ShadowProject gpu performance regression from Aftermath

UE - Graphics Features - May 9, 2017

The issue was originally noticed between 4.15.1 and 4.16 Preview, but now appears to have regressed between 4.15.1 and 4.15.2. ...

Blueprint fails to compile when broken struct pin of Get Class Defaults is used

UE - Gameplay - Blueprint - May 8, 2017

When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is u ...

Projects crash when launching onto Firefox 64-bit

UE - Platform - Mobile - May 8, 2017

QAGame crashes when it launched onto Firefox. The following exception occurs with the error message:*Expression (0) failed in D:\UE4_Dev-Rendering\Engine\Source\Runtime\Core\Private\Async\TaskGraph ...

Packaging for ARM 32 bit fails during build phase with libopenvr_api.so: file not recognized

Tools - May 8, 2017

This is the ouput in the UnrealBuildTool log:[301/301] Link ThirdPersonServer D:/GitHub-Release-4.16/3427662/Engine/Source/ThirdParty/OpenVR/OpenVRv1_0_6/lib/linux64/libopenvr_api.so: file not reco ...

ProfileGPU console command crashes Daydream applications

UE - Platform - XR - May 8, 2017

Using the Profilegpu console command in a Daydream app causes the app to crash. Crash logs attached. Regression?: No This also occurred in 4.14 ...

Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force"

UE - Simulation - Physics - May 8, 2017

Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force". Note, Physics Asset constraint is set to locked on all Linear Limits ...

[Feature Request] User would like to be able to set justification at runtime for multi-line text boxes

UE - Editor - UI Systems - May 8, 2017

User would like to be able to set justification at runtime for multi-line text boxes. Currently only "Get justification" is available in blueprints ...