Outline colors do not update properly when changing them on the fly

UE - Editor - UI Systems - Slate - Feb 17, 2017

Moving actors between levels will generate warnings if there is a class in a different folder with the same name

Tools - Feb 17, 2017

When moving an actor between levels. We search for the actor using the class name instead of the entire class path. This will cause issues when there are multiple classes of the same name in differe ...

Bright mesh outlines using Temporal AA with Gaussian Blur DOF

UE - Graphics Features - Feb 17, 2017

Since the last engine merge in FN Main, any mesh that silhouettes against DOF will produce a bright, halo like effect on the outside edge. The further away the background is from the silhouetted mes ...

Particle Cutout Will Clip Texture On Certain Frames Even With Alpha Threshold of 0.0001

UE - Niagara - Feb 17, 2017

A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...

Main Frame Window grows by 10x10 pixels upon each restart of the Editor

Tools - Feb 17, 2017

With each relaunch of the Editor, the Main Frame Window grows by 10x10 pixels. The editor viewport, in turn, grows by a few pixels in response to that. See attached three images: Window1, Window2, ...

32bit TGA Texture With Alpha Has Noticeable Artifacts On RGB Channels (DXT5)

UE - Graphics Features - Feb 17, 2017

When using a 32bit tga with an alpha channel that has hard edges the compression method (DXT5) will create artifacts in the RGB channels that normally aren't there whit DXT1 compression(no alpha). ...

[daydream] Black screen with FirstPersonTemplate and 4.15P4

UE - Platform - XR - Feb 17, 2017

https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...

Levels will not Move With Containing Folder That is Moved to Another Folder in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Feb 17, 2017

When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...

Crash retargeting an animation blueprint with a RigidBody node

UE - Simulation - Physics - Feb 17, 2017

Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...

Duplicate component attaches the new component to the older

UE - Gameplay - Blueprint - Feb 17, 2017

The new component will be automatically attached to the old component, instead of being attached to the old component's parent. This issue can be frustrating as it can have an impact on the transfo ...