Right click editor/Slate windows blackout after a while of repeatedly clicking them.

UE - Editor - UI Systems - Slate - Jun 8, 2022

Licensee video of the issue here - [Link Removed]  This can be worked around with this setting:  [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Graphics Features - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

Ensure hit in OutdatedKnownStaticMeshDetected for replicated StaticMeshComponent

UE - Networking - Jun 10, 2022

The component's KnownStaticMesh value is updated whenever UStaticMeshComponent::UpdateBounds is called, and AActor::OnRep_ReplicatedMovement can result in this being called for the component. If thi ...

Mesh "Self shadow only" setting is not applied with VSM

UE - Graphics Features - Shadows - Jun 23, 2022

SubCategory of UFUNCTION does NOT work properly if using CallInEditor

UE - Gameplay - Blueprint Editor - Sep 20, 2022

If you use both Category hierarchy and CallInEditor in UFUNCTION, it will result in an unintended sequence as shown below. [Image Removed] And, the following code can solve this issue void FDetai ...

File state in perforce cache is incorrect when revert + delete is enabled

UE - Editor - Workflow Systems - Nov 11, 2022

If the option to delete files on revert is enabled, the revert operation causes incorrect file state in the perforce cache It looks like it has some code to handle this when the option to delete is ...

Distance field AO artifacts on two-sided foliage/grass

UE - Graphics Features - Nov 23, 2022

Project has Lumen disabled ...