Copy and paste from one sequencer to another does not work correctly

UE - Anim - Sequencer - Jul 26, 2024

Copy and paste from one sequencer to another does not work as expected. Let say there is a certain folder structure like this;[Link Removed] Then you press Ctrl+A then Ctrl+C for copying and past ...

GetMotionControllerData doesn't return expected data

UE - Platform - XR - Apr 18, 2024

Repro project: [Link Removed] ...

Sequencer- New takes will not respect project setting take number if initial asset doesn't have a shot number

UE - Anim - Sequencer - Jul 18, 2024

With 5.2, we allowed the take separator to be multiple characters long. But it would appear that when using this feature, if you don't also have a 'shot number' before the take separator, then the n ...

Light Leaking With Raytraced Shadows On Lights With Non-Zero Source Length

UE - Graphics Features - Ray Tracing - Jul 23, 2024

Light sources which have the source length attribute set to a value greater than zero seem to be leaking light through occluding geometry (see the image below and repro project). Moving it away from ...

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - LD & Modeling - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

check(!bPostTickComponentUpdate) fails triggered by UNiagaraComponent::CreateRenderState_Concurrent() and StaticMeshCompilingManager::FinishCompilation()

UE - Niagara - Rendering - Jul 23, 2024

Reported alongside [Link Removed] Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears t ...

check(!bPostTickComponentUpdate) fails triggered by ~FStaticMeshComponentBulkReregisterContext() and FD3D12DynamicRHI::ProcessInterruptQueueUntil()

UE - Gameplay - Components - Jul 23, 2024

Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears that it's not allowed to schedule mo ...

(BUG) Sequencer Root motion breaks down when using SwapRootWithActor, translation track and transform origin actor

UE - Anim - Sequencer - Anim in Engine - Jul 19, 2024

When "Sequencer.ThreadedEvaluation.AllocationThreshold 8" is initiated, characters in a level sequence that have “Swap Root Bone Actor” activated on their animation will begin to slide very fast acr ...