Path Tracer Normals Issue

UE - Graphics Features - Path Tracer - Oct 29, 2025

Path Tracing normal maps reflect light differently than Lit, and do not look accurate. Also observed in //UE/Release-5.6, CL: 45232827 ...

Issue with Niagara emitter inheritance

UE - Niagara - Dec 4, 2025

Modules in the particle spawn stage get unlocked and lose inheritance after changing the inherited emitter's interpolated spawn mode to "No Interpolation" then resetting. ...

Rotator visual helper appears in local Presentation exports

TM - Tools - Nov 6, 2025

Reported in SF [Link Removed] The Rotator animator's visual helpers will be visible in locally exported Presentations when it should be hidden. This does not affect the Translator animator. ...

Datasmith - Lights imported with incorrect transforms

TM - Interoperability - May 6, 2025

Reported in SF [Link Removed] In Twinmotion 2025.1.1, lights imported through Datasmith appear with incorrect transforms. Lights will appear rotated 90 degrees about the Y axis with an offset. Test ...

The bake_transform_with_settings method works in 5.6 but not 5.7

UE - Anim - Sequencer - Nov 26, 2025

Trying to automate the process of baking transforms via python and the identical code above works in 5.6 but not in 5.7. There are no error messages in the output log. When running in 5.7, it does ...

DoDeferredRender will not UpdateBound correctly when NavigationCachedBoundsUpdated

UE - AI - Navigation - Dec 2, 2025

With InstancedStaticMeshComponent, after calling AddInstance, an instance that’s far away gets culled because of additional logic that was added in 5.7 to This works correctly in 5.6 and the instanc ...

LevelSequenceActor transform offset for Sequencer lost on value changed

UE - Anim - Sequencer - Nov 17, 2025

Toggling Lock, Pin, Ignore on subsequences or adding new transform key on a character inside a subsequence the Actors lose the LevelSequenceActor transform offset they have at preview and go back to ...

Reimporting of skeletal mesh results in a scrambled skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Oct 17, 2025

When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...

[AI] StateTreePropertyRef does not have option for Promote to Parameter

UE - AI - StateTree - Nov 5, 2025

I got a report from one of my designers that since we took 5.6, they have been unable to see the "Promote to Parameter" options when attempting to bind an output from one of our common tasks. I took ...

Landscape weight-blended layers don't paint exclusively anymore

UE - Graphics Tools - Terrain - Landscape - Nov 20, 2025