When MotionExtrantorModifyer is applied to a skeletal mesh, it outputs an import error of AnimationModifierLibrary when the editor is launched. The project module and the AnimationModifierLibrary mo ...
When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...
[Link Removed] you own this I believe, see the UDN for details about the leak. The UDN as screenshots of what functions they made to create the leak. I was unable to actually get this code path ...
[Link Removed] From UDN: "The component picker has a Paste option and when trying to decide if it should be enabled or not it attempts to load a class using the clipboard contents as a class name. ...
When an emitter's Position Mode is Unset, the particles spawn in World Space 0,0,0. This is unexpected. If the Position Mode is Unset in 5.4, the particles remain in Local Space, which is the inten ...
Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...
Creating a duplicate of a Blueprint class that has an AttributeSet seems to be interfering with the creation of the AttributeSet. ...
Sometimes GPU ribbons will link between one another like this, checking in the debugger you can see that the RibbonIDs are different. [Image Removed] ...
This is not a regression. We have 2 issues here. First we have different tiling for the different materials, since the way sketchup handles texture scale. They scale the UVs of the object instead ...